Post Date: February 26, 2025, 7:09 pm
Version: SimTools3_RC20
Changed - SimTools startup re-parking changed back to only being used if your interface needs startup initialization, or if Parking Location settings are used, not all axis are centered. (This should fix problems experienced with the AMC controller)
Post Date: February 18, 2025, 4:49 pm
Version: SimTools3_RC17
Fixed - A problem where SimTools would not auto detect the launch of some 64bit games.
Fixed - A problem where only interface #1 was re-parking when SimTools starts up. (all interfaces now work)
Post Date: August 28, 2024, 5:59 pm
Version: SimTools3_RC14
Fixed - Video Ride Player - Drop Video Here - prompt would re-appear when returning from full screen.
Post Date: August 27, 2024, 7:24 pm
Version: SimTools3_RC13
Fixed - an error caused by changing a profile when the game is running.
Post Date: August 23, 2024, 8:24 pm
Version: SimTools3_RC11
Fixed - Cams without speed data available would cause the telemetry in the GoPro2VideoRide app to not be created.
Added - GoPro2VideoRide will now tell the user when no telemetry is found now in the source video.
Updated - The data scaling in the GoPro2VideoRide app now works correctly when no data is found for a given output.
Post Date: August 19, 2024, 12:55 pm
Version: SimTools3_RC10
Added - The GoPro2VideoRide app is now included in the build.
Updated - Intensity filter corrected so it works with simulators with 360 roll or pitch.
Post Date: June 6, 2024, 6:13 pm
Version: SimTools3_RC1
Here is the first Release Candidate build!
Fixed - arrow keys selecting which Max/Min file to edit after clicking capture on the Max/Min Tuning page.
Post Date: June 5, 2024, 6:25 pm
Version: SimTools3_Beta120
Updated the capturing for Max/Min, Crash and Vibe to show changed values in a blue (Highlighted) color.
Post Date: May 30, 2024, 1:28 pm
Version: SimTools3_Beta118
Updated - The Save and Reset buttons are no longer tied to the Capture button for Max/Min Tuning.
Updated - The Save and Reset buttons are no longer tied to the Capture button for Crash Tuning.
Updated - The Save and Reset buttons are no longer tied to the Capture button for Vibe High/Low Tuning.
Fixed - Save Buttons on axis assignment pages when running.
Fixed - Axis assignment 'Lock Screen' when running backdrop sometimes did not show correctly.
Added - Video Ride Player v3 support for Professional and Entertainment licenses.
Post Date: April 18, 2024, 6:45 pm
Version: SimTools3_Beta106
Fixed - Axis Assignment save button not locking correctly when the game is run twice in a row.
Fixed - Possible wrong plugin loading after deleting a plugin.
Fixed - Switching profiles now properly turns off all auto profiling.
Fixed - Changing profiles when a game is running caused locked save buttons to be re-enabled.
Fixed - Folder selection missing file structure when installing the second game plugin in a row.
Fixed - Folder selection page scrolling only showing half of the last item in the list.
Post Date: March 28, 2024, 5:03 pm
Version: SimTools3_Beta103
Fixed - Vibe now correctly uses a sin wav when selected. (not saw wav)
Fixed - Vibe now correctly uses a saw wav when selected. (not whatever was last selected)
Fixed - Volume Settings page of Vibe was not re-enabling some controls when needed.
Fixed - A circumstance where a possible profile loading error may occur.
Post Date: March 21, 2024, 1:07 pm
Version: SimTools3_Beta100
Fixed - Registration popups
Post Date: March 19, 2024, 10:40 pm
Version: SimTools3_Beta99
Fixed - a small error when parking speed is set to 1.
Post Date: March 18, 2024, 1:48 pm
Version: SimTools3_Beta96
Fixed - Show proper parking location for axis when opening a virtual plugin.
Fixed - Loading axis plugins that have not been uploaded to the repo yet.
Fixed - Unique game ID launching (race vs race07 as an example)
Post Date: March 4, 2024, 5:36 pm
Version: SimTools3_Beta86
Update - SimTools will now not startup interfaces, that do not require initialization, at startup if the parking location is not used.
Post Date: February 23, 2024, 5:29 pm
Version: SimTools3_Beta85
Fixed - a small windows bug fix
Post Date: February 15, 2024, 5:54 pm
Version: SimTools3_Beta84
Updated - if parking location is used, the interfaces will startup (when SimTools starts up), and be sent to the current parking location.
Updated - Setting the option to Start-with-Windows will now send SimTools to the systray on startup.
(if the Start-with-Windows option is already being used, then unselecting and reselecting the option again is required)
Post Date: January 23, 2024, 2:10 pm
Version: SimTools3_Beta82
Finalized - Auto capture routines (for Max/Min and High/Low values) for Motion, Crash and Vibe.
Post Date: January 3, 2024, 1:39 pm
Version: SimTools3_Beta81
Fixed - potential game plugin remove indexing problem.
Post Date: January 2, 2024, 6:40 pm
Version: SimTools3_Beta80
Finalized - Game patching routines.
Finalized - Installing plugins routines.
Finalized - Auto detect game running routines.
Fixed - Max/Min Tuning sliders.
New - Virtual Output systray link.
New - SimTools v3 is now intelligent enough to restart itself when needed during a plugin installation.
Post Date: December 6, 2023, 5:18 pm
Version: SimTools3_Beta74
Updated - 'Air' type plugins now default to Land (Runway) option on load.
(This is because the game plugins also default to Land (Runway) option on load)
Post Date: December 5, 2023, 3:31 pm
Version: SimTools3_Beta73
New - Parking Location (slow startup) now used for Interface and Axes testing.
Post Date: December 4, 2023, 4:21 pm
Version: SimTools3_Beta72
Fixed - Game Plugin re-patching fixed for the Ask update option.
Post Date: November 17, 2023, 11:09 pm
Version: SimTools3_Beta70
Updated - Finalized the game patching routines.
Updated - Finalized the auto detect game running routines.
Post Date: November 16, 2023, 5:26 pm
Version: SimTools3_Beta69
Updated - Finalized the virtual plugin Api.
Updated - All the virtual plugins for the new Api.
New - Virtual output dof names now get set when entering both vibe and dash sections too.
Fixed - A Dof naming problem for virtual plugins.
Fixed - Rejected virtual plugins do not load the last valid virtual plugins name to the drop list.
Fixed - Profiling type error (where it could use the last plugins type for the newly loaded one).
Fixed - Axis plugin bootup time fix.
Post Date: October 30, 2023, 5:55 pm
Version: SimTools3_Beta67
Fixed - an indexing error that affected the repo setup button.
Fixed - an error that caused some repos to show up incorrectly or not at all.
Post Date: October 20, 2023, 2:50 pm
Version: SimTools3_Beta65
Fixed - 3D location option not showing all the time for collision and chassis in vibe.
Post Date: October 19, 2023, 5:04 pm
Version: SimTools3_Beta64
Fixed - SaveButton so the menu did not get stuck open if you hold the mouse button down and move away from the button.
Fixed – SaveButton menu did not show correctly the first time you select an axis plugin.
New - Entertainment licenses now look for a license renewal before expiring. if a renewal is found (and the pc is online), SimTools will auto re-register itself with the renewal license info.
Post Date: September 25, 2023, 5:04 pm
Version: SimTools3_Beta62
Updated - Vibe's startup routine now checks to make sure the saved sound card is actually present on the running machine before startup.
Post Date: September 20, 2023, 6:30 pm
Version: SimTools3_Beta61
A SimTools v3 Changelog is now available from the SimTools update page in v3.
Post Date: September 8, 2023, 7:43 pm
Version: SimTools3_Beta60
Updated - Intensity Slider now has more top end.
Post Date: September 7, 2023, 6:06 pm
Version: SimTools3_Beta59
Fixed - Profiling error when 2 plugins have the same game name var.
Fixed - Boundary filter reports it's value backwards to the gui.
Fixed - Setup plugin skips the sound card setup if dash is skipped.
Fixed - Toolkit updated to keep from double plugins being installed when a Setup plugin is used.
Fixed - Save and Load global/default buttons for dash and vibe.
Updated - The way skinning will works, with the ground work all laid out.
Updated - Main intensity filter now carries pretty much the same weight as in v2.
Updated - Game Vibe 'vibration tuning' page now allows for live tuning while testing.
Updated - Max/Min Sliders to keep values from zeroing or topping out.
New - Game Vibe 'vibration tuning' page now hides un-used sound cards, it also tells user to select a vibe when enabled.
New - Entertainment license data now hides itself after registration
New - Setup options when exporting a setup plugin.
Post Date: April 18, 2023, 10:18 am
Version: SimTools3_Beta48
Reg update - Nic Fix
Post Date: April 5, 2023, 4:54 pm
Version: SimTools3_Beta47
New Vibe Testing
Post Date: April 4, 2023, 7:58 pm
Version: SimTools3_Beta46
Prepar, fsx, mfs2020, required dll updates.
Post Date: April 3, 2023, 9:11 pm
Version: SimTools3_Beta45
all axis plugins are now unselected should you remove all of the game plugins from v3.
(So they can be easily removed is wanted.)
Post Date: April 3, 2023, 6:31 pm
Version: SimTools3_Beta44
Slider dll update
Post Date: March 28, 2023, 8:00 pm
Version: SimTools3_Beta43
Slider fix #2
Post Date: March 28, 2023, 1:45 pm
Version: SimTools3_Beta42
Update for the slider control
Post Date: March 23, 2023, 10:53 am
Version: SimTools3_Beta41
FSX dll files now included in build
Post Date: March 6, 2023, 2:04 pm
Version: SimTools3_Beta40
Added - Vibe traction loss missing files
Post Date: March 4, 2023, 2:27 pm
Version: SimTools3_Beta39
Added - Traction Loss Vibe Option
Post Date: March 3, 2023, 3:43 pm
Version: SimTools3_Beta38
Added - Interface start errors to the error log.
Post Date: February 18, 2023, 9:19 pm
Version: SimTools3_Beta37
Fixed - Offline Mode
Post Date: February 15, 2023, 7:32 pm
Version: SimTools3_Beta35
Fixed - HotKey (all stop game running key)
Changed - Virtual Window now is not closed after a game.
Post Date: February 13, 2023, 5:20 pm
Version: SimTools3_Beta34
Fixed - Ent License registration
Post Date: January 23, 2023, 6:33 pm
Version: SimTools3_Beta33
Fixed - Auto Profiling from a name with illegal charters in the string.
Fixed - Created unique file during patching fixed
Post Date: January 9, 2023, 12:53 am
Version: SimTools3_Beta32
Fixed Virtual Output Axis Assignments 3
Post Date: January 3, 2023, 11:23 pm
Version: SimTools3_Beta31
- Final Reg Fix
(There was no 29 and 30)
Post Date: January 3, 2023, 8:32 pm
Version: SimTools3_Beta28
Added - Game plugin can now can have built in support for Packet Relaying to other apps. (the plugin needs to support it)
Added - 'Soft' page opening and closing added the virtual window and the packet relaying window too.
Fixed - Registration error that may cause a entertainment license to error.
Fixed - An error found in the banner update routine that caused 2 banners to download at every startup.
Fixed - Victual window now closes cleanly when exiting v3.
Updated - The game banner's pic menu with more functionality. (And now ready for skinning)
Updated - Packet relay and Dash's 3d output identifiers to the data pages for all game plugins.
Updated - Updated the simtools forms that may fix some scaling issues for some people.
Updated - Washout filter controls for the standard and advances axis plugins. (Works the same, but the settings make a lot more sense.)
Updated - Game patching so simtools detect the correct game when game plugins use the same 'process name' to detect the game as running.
Updated - The coffee I’m drinking to be a more efficient programmer.
Post Date: December 25, 2022, 1:50 pm
Version: SimTools3_Beta27
Update for a missing control
Post Date: December 24, 2022, 11:51 pm
Version: SimTools3_Beta26
Added - Export a Game Plugin - Name now has illegal char protection
Fixed - Plugin Manager's Banner scroll fix
Post Date: November 29, 2022, 6:28 pm
Version: SimTools3_Beta25
Fixed - Searching for game startup when no game plugins are installed.
Post Date: November 1, 2022, 9:36 pm
Version: SimTools3_Beta24
Fixed - GameDash output label fixed (index problem)
Post Date: October 23, 2022, 2:22 am
Version: SimTools3_Beta23
Fixed - Indexing problem in GameDash
Post Date: October 22, 2022, 5:52 pm
Version: SimTools3_Beta22
Fixed - Memory Leak.
Fixed - Starting the game from the Motion - Max/Min, Dash, Vibe - Hi/Low page, will now correctly start the display of data.
Post Date: October 21, 2022, 1:51 am
Version: SimTools3_Beta21
Fixed - Auto Detect Launched Games - No Really - I think...
Post Date: October 20, 2022, 11:41 pm
Version: SimTools3_Beta20
Fixed - Auto Detect Launched Games
Added - .url file type support for setting a games launch shortcut (this is steams default shortcut file type)
Post Date: October 18, 2022, 6:10 pm
Version: SimTools3_Beta19
Added - Start with Windows
Added - Auto Detect a Launched Game
Both options have been added to the options page.
Post Date: October 11, 2022, 7:01 pm
Version: SimTools3_Beta18
Added – We can now launch a game from the sub-menu of any game plugin
Changed - SimTools now starts and stops on the page you are on (making editing profiles a lot easier)
Post Date: October 7, 2022, 9:17 pm
Version: SimTools3_Beta17
Fixed - DOF names not set when initially selecting an axis plugin
Fixed - Axis Assignments 3 was unable to not select a plugin once one was selected
Post Date: October 5, 2022, 3:59 am
Version: SimTools3_Beta16
Addons Installation Fixed.
Post Date: October 3, 2022, 3:56 pm
Version: SimTools3_Beta15
Final Reg Update
Post Date: October 3, 2022, 3:40 pm
Version: SimTools3_Beta14
Reg Update
Post Date: October 3, 2022, 3:09 pm
Version: SimTools3_Beta13
Updated Registration for out of activation error.
Post Date: September 28, 2022, 4:25 pm
Version: SimTools3_Beta12
Fixed - Out of activation's popup message.
Post Date: September 27, 2022, 2:35 pm
Version: SimTools3_Beta11
Reg Test...
Post Date: September 26, 2022, 8:39 pm
Version: SimTools3_Beta10
Reg Fix Test
Post Date: September 26, 2022, 7:02 pm
Version: SimTools3_Beta9
- Possible Reg Fix
- Error Log Export (if can't write file it would crash, fixed)
Post Date: September 25, 2022, 3:12 pm
Version: SimTools3_Beta8
Reg Update...
Post Date: September 25, 2022, 11:19 am
Version: SimTools3_Beta7
Minor Updates...
Post Date: September 22, 2022, 4:26 pm
Version: SimTools3_Beta6
First Public Beta...
Post Date: September 10, 2022, 4:17 pm
Version: SimTools3_Beta5
Added 'SpeedFans' output to the GamePlugins xml file.
Post Date: September 10, 2022, 2:42 pm
Version: SimTools3_Beta4
Added - 3D Speed Fans
Post Date: August 24, 2022, 4:02 pm
Version: SimTools3_Beta3
Removed testing msgbox's
Post Date: August 24, 2022, 3:44 pm
Version: SimTools3_Beta2
Reg Fix
Post Date: August 23, 2022, 3:54 pm
Version: SimTools3_Beta1