SimTools Changelog

Version: SimTools3_RC14

Fixed - Video Ride Player - Drop Video Here - prompt would re-appear when returning from full screen.




Version: SimTools3_RC13

Fixed - an error caused by changing a profile when the game is running.




Version: SimTools3_RC11

Fixed - Cams without speed data available would cause the telemetry in the GoPro2VideoRide app to not be created.
Added - GoPro2VideoRide will now tell the user when no telemetry is found now in the source video.
Updated - The data scaling in the GoPro2VideoRide app now works correctly when no data is found for a given output.




Version: SimTools3_RC10

Added - The GoPro2VideoRide app is now included in the build.
Updated - Intensity filter corrected so it works with simulators with 360 roll or pitch.




Version: SimTools3_RC1

Here is the first Release Candidate build!
Fixed - arrow keys selecting which Max/Min file to edit after clicking capture on the Max/Min Tuning page.




Version: SimTools3_Beta120

Updated the capturing for Max/Min, Crash and Vibe to show changed values in a blue (Highlighted) color.




Version: SimTools3_Beta118

Updated - The Save and Reset buttons are no longer tied to the Capture button for Max/Min Tuning.
Updated - The Save and Reset buttons are no longer tied to the Capture button for Crash Tuning.
Updated - The Save and Reset buttons are no longer tied to the Capture button for Vibe High/Low Tuning.
Fixed - Save Buttons on axis assignment pages when running.
Fixed - Axis assignment 'Lock Screen' when running backdrop sometimes did not show correctly.
Added - Video Ride Player v3 support for Professional and Entertainment licenses.




Version: SimTools3_Beta106

Fixed - Axis Assignment save button not locking correctly when the game is run twice in a row.
Fixed - Possible wrong plugin loading after deleting a plugin.
Fixed - Switching profiles now properly turns off all auto profiling.
Fixed - Changing profiles when a game is running caused locked save buttons to be re-enabled.
Fixed - Folder selection missing file structure when installing the second game plugin in a row.
Fixed - Folder selection page scrolling only showing half of the last item in the list.




Version: SimTools3_Beta103

Fixed - Vibe now correctly uses a sin wav when selected. (not saw wav)
Fixed - Vibe now correctly uses a saw wav when selected. (not whatever was last selected)
Fixed - Volume Settings page of Vibe was not re-enabling some controls when needed.
Fixed - A circumstance where a possible profile loading error may occur.




Version: SimTools3_Beta100

Fixed - Registration popups




Version: SimTools3_Beta99

Fixed - a small error when parking speed is set to 1.




Version: SimTools3_Beta96

Fixed - Show proper parking location for axis when opening a virtual plugin.
Fixed - Loading axis plugins that have not been uploaded to the repo yet.
Fixed - Unique game ID launching (race vs race07 as an example)




Version: SimTools3_Beta86

Update - SimTools will now not startup interfaces, that do not require initialization, at startup if the parking location is not used.




Version: SimTools3_Beta85

Fixed - a small windows bug fix




Version: SimTools3_Beta84

Updated - if parking location is used, the interfaces will startup (when SimTools starts up), and be sent to the current parking location.
Updated - Setting the option to Start-with-Windows will now send SimTools to the systray on startup.
(if the Start-with-Windows option is already being used, then unselecting and reselecting the option again is required)




Version: SimTools3_Beta82

Finalized - Auto capture routines (for Max/Min and High/Low values) for Motion, Crash and Vibe.




Version: SimTools3_Beta81

Fixed - potential game plugin remove indexing problem.




Version: SimTools3_Beta80

Finalized - Game patching routines.
Finalized - Installing plugins routines.
Finalized - Auto detect game running routines.
Fixed - Max/Min Tuning sliders.
New - Virtual Output systray link.
New - SimTools v3 is now intelligent enough to restart itself when needed during a plugin installation.




Version: SimTools3_Beta74

Updated - 'Air' type plugins now default to Land (Runway) option on load.
(This is because the game plugins also default to Land (Runway) option on load)




Version: SimTools3_Beta73

New - Parking Location (slow startup) now used for Interface and Axes testing.




Version: SimTools3_Beta72

Fixed - Game Plugin re-patching fixed for the Ask update option.




Version: SimTools3_Beta70

Updated - Finalized the game patching routines.
Updated - Finalized the auto detect game running routines.




Version: SimTools3_Beta69

Updated - Finalized the virtual plugin Api.
Updated - All the virtual plugins for the new Api.
New - Virtual output dof names now get set when entering both vibe and dash sections too.
Fixed - A Dof naming problem for virtual plugins.
Fixed - Rejected virtual plugins do not load the last valid virtual plugins name to the drop list.
Fixed - Profiling type error (where it could use the last plugins type for the newly loaded one).
Fixed - Axis plugin bootup time fix.




Version: SimTools3_Beta67

Fixed - an indexing error that affected the repo setup button.
Fixed - an error that caused some repos to show up incorrectly or not at all.




Version: SimTools3_Beta65

Fixed - 3D location option not showing all the time for collision and chassis in vibe.




Version: SimTools3_Beta64

Fixed - SaveButton so the menu did not get stuck open if you hold the mouse button down and move away from the button.
Fixed – SaveButton menu did not show correctly the first time you select an axis plugin.
New - Entertainment licenses now look for a license renewal before expiring. if a renewal is found (and the pc is online), SimTools will auto re-register itself with the renewal license info.




Version: SimTools3_Beta62

Updated - Vibe's startup routine now checks to make sure the saved sound card is actually present on the running machine before startup.




Version: SimTools3_Beta61

A SimTools v3 Changelog is now available from the SimTools update page in v3.




Version: SimTools3_Beta60

Updated - Intensity Slider now has more top end.




Version: SimTools3_Beta59

Fixed - Profiling error when 2 plugins have the same game name var.
Fixed - Boundary filter reports it's value backwards to the gui.
Fixed - Setup plugin skips the sound card setup if dash is skipped.
Fixed - Toolkit updated to keep from double plugins being installed when a Setup plugin is used.
Fixed - Save and Load global/default buttons for dash and vibe.
Updated - The way skinning will works, with the ground work all laid out.
Updated - Main intensity filter now carries pretty much the same weight as in v2.
Updated - Game Vibe 'vibration tuning' page now allows for live tuning while testing.
Updated - Max/Min Sliders to keep values from zeroing or topping out.
New - Game Vibe 'vibration tuning' page now hides un-used sound cards, it also tells user to select a vibe when enabled.
New - Entertainment license data now hides itself after registration
New - Setup options when exporting a setup plugin.




Version: SimTools3_Beta48

Reg update - Nic Fix




Version: SimTools3_Beta47

New Vibe Testing




Version: SimTools3_Beta46

Prepar, fsx, mfs2020, required dll updates.




Version: SimTools3_Beta45

all axis plugins are now unselected should you remove all of the game plugins from v3.
(So they can be easily removed is wanted.)




Version: SimTools3_Beta44

Slider dll update




Version: SimTools3_Beta43

Slider fix #2




Version: SimTools3_Beta42

Update for the slider control




Version: SimTools3_Beta41

FSX dll files now included in build




Version: SimTools3_Beta40

Added - Vibe traction loss missing files




Version: SimTools3_Beta39

Added - Traction Loss Vibe Option




Version: SimTools3_Beta38

Added - Interface start errors to the error log.




Version: SimTools3_Beta37

Fixed - Offline Mode




Version: SimTools3_Beta35

Fixed - HotKey (all stop game running key)
Changed - Virtual Window now is not closed after a game.




Version: SimTools3_Beta34

Fixed - Ent License registration




Version: SimTools3_Beta33

Fixed - Auto Profiling from a name with illegal charters in the string.
Fixed - Created unique file during patching fixed




Version: SimTools3_Beta32

Fixed Virtual Output Axis Assignments 3




Version: SimTools3_Beta31

- Final Reg Fix
(There was no 29 and 30)




Version: SimTools3_Beta28

Added - Game plugin can now can have built in support for Packet Relaying to other apps. (the plugin needs to support it)
Added - 'Soft' page opening and closing added the virtual window and the packet relaying window too.
Fixed - Registration error that may cause a entertainment license to error.
Fixed - An error found in the banner update routine that caused 2 banners to download at every startup.
Fixed - Victual window now closes cleanly when exiting v3.
Updated - The game banner's pic menu with more functionality. (And now ready for skinning)
Updated - Packet relay and Dash's 3d output identifiers to the data pages for all game plugins.
Updated - Updated the simtools forms that may fix some scaling issues for some people.
Updated - Washout filter controls for the standard and advances axis plugins. (Works the same, but the settings make a lot more sense.)
Updated - Game patching so simtools detect the correct game when game plugins use the same 'process name' to detect the game as running.
Updated - The coffee I’m drinking to be a more efficient programmer.




Version: SimTools3_Beta27

Update for a missing control




Version: SimTools3_Beta26

Added - Export a Game Plugin - Name now has illegal char protection
Fixed - Plugin Manager's Banner scroll fix




Version: SimTools3_Beta25

Fixed - Searching for game startup when no game plugins are installed.




Version: SimTools3_Beta24

Fixed - GameDash output label fixed (index problem)




Version: SimTools3_Beta23

Fixed - Indexing problem in GameDash




Version: SimTools3_Beta22

Fixed - Memory Leak.
Fixed - Starting the game from the Motion - Max/Min, Dash, Vibe - Hi/Low page, will now correctly start the display of data.




Version: SimTools3_Beta21

Fixed - Auto Detect Launched Games - No Really - I think...




Version: SimTools3_Beta20

Fixed - Auto Detect Launched Games
Added - .url file type support for setting a games launch shortcut (this is steams default shortcut file type)




Version: SimTools3_Beta19

Added - Start with Windows
Added - Auto Detect a Launched Game
Both options have been added to the options page.




Version: SimTools3_Beta18

Added – We can now launch a game from the sub-menu of any game plugin
Changed - SimTools now starts and stops on the page you are on (making editing profiles a lot easier)




Version: SimTools3_Beta17

Fixed - DOF names not set when initially selecting an axis plugin
Fixed - Axis Assignments 3 was unable to not select a plugin once one was selected




Version: SimTools3_Beta16

Addons Installation Fixed.




Version: SimTools3_Beta15

Final Reg Update




Version: SimTools3_Beta14

Reg Update




Version: SimTools3_Beta13

Updated Registration for out of activation error.




Version: SimTools3_Beta12

Fixed - Out of activation's popup message.




Version: SimTools3_Beta11

Reg Test...




Version: SimTools3_Beta10

Reg Fix Test




Version: SimTools3_Beta9

- Possible Reg Fix
- Error Log Export (if can't write file it would crash, fixed)




Version: SimTools3_Beta8

Reg Update...




Version: SimTools3_Beta7

Minor Updates...




Version: SimTools3_Beta6

First Public Beta...




Version: SimTools3_Beta5

Added 'SpeedFans' output to the GamePlugins xml file.




Version: SimTools3_Beta4

Added - 3D Speed Fans




Version: SimTools3_Beta3

Removed testing msgbox's




Version: SimTools3_Beta2

Reg Fix




Version: SimTools3_Beta1