Post Date: August 28, 2024, 5:59 pm
Version: SimTools3_RC14
Fixed - Video Ride Player - Drop Video Here - prompt would re-appear when returning from full screen.
Post Date: August 27, 2024, 7:24 pm
Version: SimTools3_RC13
Fixed - an error caused by changing a profile when the game is running.
Post Date: August 23, 2024, 8:24 pm
Version: SimTools3_RC11
Fixed - Cams without speed data available would cause the telemetry in the GoPro2VideoRide app to not be created.
Added - GoPro2VideoRide will now tell the user when no telemetry is found now in the source video.
Updated - The data scaling in the GoPro2VideoRide app now works correctly when no data is found for a given output.
Post Date: August 19, 2024, 12:55 pm
Version: SimTools3_RC10
Added - The GoPro2VideoRide app is now included in the build.
Updated - Intensity filter corrected so it works with simulators with 360 roll or pitch.
Post Date: June 6, 2024, 6:13 pm
Version: SimTools3_RC1
Here is the first Release Candidate build!
Fixed - arrow keys selecting which Max/Min file to edit after clicking capture on the Max/Min Tuning page.
Post Date: June 5, 2024, 6:25 pm
Version: SimTools3_Beta120
Updated the capturing for Max/Min, Crash and Vibe to show changed values in a blue (Highlighted) color.
Post Date: May 30, 2024, 1:28 pm
Version: SimTools3_Beta118
Updated - The Save and Reset buttons are no longer tied to the Capture button for Max/Min Tuning.
Updated - The Save and Reset buttons are no longer tied to the Capture button for Crash Tuning.
Updated - The Save and Reset buttons are no longer tied to the Capture button for Vibe High/Low Tuning.
Fixed - Save Buttons on axis assignment pages when running.
Fixed - Axis assignment 'Lock Screen' when running backdrop sometimes did not show correctly.
Added - Video Ride Player v3 support for Professional and Entertainment licenses.
Post Date: April 18, 2024, 6:45 pm
Version: SimTools3_Beta106
Fixed - Axis Assignment save button not locking correctly when the game is run twice in a row.
Fixed - Possible wrong plugin loading after deleting a plugin.
Fixed - Switching profiles now properly turns off all auto profiling.
Fixed - Changing profiles when a game is running caused locked save buttons to be re-enabled.
Fixed - Folder selection missing file structure when installing the second game plugin in a row.
Fixed - Folder selection page scrolling only showing half of the last item in the list.
Post Date: March 28, 2024, 5:03 pm
Version: SimTools3_Beta103
Fixed - Vibe now correctly uses a sin wav when selected. (not saw wav)
Fixed - Vibe now correctly uses a saw wav when selected. (not whatever was last selected)
Fixed - Volume Settings page of Vibe was not re-enabling some controls when needed.
Fixed - A circumstance where a possible profile loading error may occur.
Post Date: March 21, 2024, 1:07 pm
Version: SimTools3_Beta100
Fixed - Registration popups
Post Date: March 19, 2024, 10:40 pm
Version: SimTools3_Beta99
Fixed - a small error when parking speed is set to 1.
Post Date: March 18, 2024, 1:48 pm
Version: SimTools3_Beta96
Fixed - Show proper parking location for axis when opening a virtual plugin.
Fixed - Loading axis plugins that have not been uploaded to the repo yet.
Fixed - Unique game ID launching (race vs race07 as an example)
Post Date: March 4, 2024, 5:36 pm
Version: SimTools3_Beta86
Update - SimTools will now not startup interfaces, that do not require initialization, at startup if the parking location is not used.
Post Date: February 23, 2024, 5:29 pm
Version: SimTools3_Beta85
Fixed - a small windows bug fix
Post Date: February 15, 2024, 5:54 pm
Version: SimTools3_Beta84
Updated - if parking location is used, the interfaces will startup (when SimTools starts up), and be sent to the current parking location.
Updated - Setting the option to Start-with-Windows will now send SimTools to the systray on startup.
(if the Start-with-Windows option is already being used, then unselecting and reselecting the option again is required)
Post Date: January 23, 2024, 2:10 pm
Version: SimTools3_Beta82
Finalized - Auto capture routines (for Max/Min and High/Low values) for Motion, Crash and Vibe.
Post Date: January 3, 2024, 1:39 pm
Version: SimTools3_Beta81
Fixed - potential game plugin remove indexing problem.
Post Date: January 2, 2024, 6:40 pm
Version: SimTools3_Beta80
Finalized - Game patching routines.
Finalized - Installing plugins routines.
Finalized - Auto detect game running routines.
Fixed - Max/Min Tuning sliders.
New - Virtual Output systray link.
New - SimTools v3 is now intelligent enough to restart itself when needed during a plugin installation.
Post Date: December 6, 2023, 5:18 pm
Version: SimTools3_Beta74
Updated - 'Air' type plugins now default to Land (Runway) option on load.
(This is because the game plugins also default to Land (Runway) option on load)
Post Date: December 5, 2023, 3:31 pm
Version: SimTools3_Beta73
New - Parking Location (slow startup) now used for Interface and Axes testing.
Post Date: December 4, 2023, 4:21 pm
Version: SimTools3_Beta72
Fixed - Game Plugin re-patching fixed for the Ask update option.
Post Date: November 17, 2023, 11:09 pm
Version: SimTools3_Beta70
Updated - Finalized the game patching routines.
Updated - Finalized the auto detect game running routines.
Post Date: November 16, 2023, 5:26 pm
Version: SimTools3_Beta69
Updated - Finalized the virtual plugin Api.
Updated - All the virtual plugins for the new Api.
New - Virtual output dof names now get set when entering both vibe and dash sections too.
Fixed - A Dof naming problem for virtual plugins.
Fixed - Rejected virtual plugins do not load the last valid virtual plugins name to the drop list.
Fixed - Profiling type error (where it could use the last plugins type for the newly loaded one).
Fixed - Axis plugin bootup time fix.
Post Date: October 30, 2023, 5:55 pm
Version: SimTools3_Beta67
Fixed - an indexing error that affected the repo setup button.
Fixed - an error that caused some repos to show up incorrectly or not at all.
Post Date: October 20, 2023, 2:50 pm
Version: SimTools3_Beta65
Fixed - 3D location option not showing all the time for collision and chassis in vibe.
Post Date: October 19, 2023, 5:04 pm
Version: SimTools3_Beta64
Fixed - SaveButton so the menu did not get stuck open if you hold the mouse button down and move away from the button.
Fixed – SaveButton menu did not show correctly the first time you select an axis plugin.
New - Entertainment licenses now look for a license renewal before expiring. if a renewal is found (and the pc is online), SimTools will auto re-register itself with the renewal license info.
Post Date: September 25, 2023, 5:04 pm
Version: SimTools3_Beta62
Updated - Vibe's startup routine now checks to make sure the saved sound card is actually present on the running machine before startup.
Post Date: September 20, 2023, 6:30 pm
Version: SimTools3_Beta61
A SimTools v3 Changelog is now available from the SimTools update page in v3.
Post Date: September 8, 2023, 7:43 pm
Version: SimTools3_Beta60
Updated - Intensity Slider now has more top end.
Post Date: September 7, 2023, 6:06 pm
Version: SimTools3_Beta59
Fixed - Profiling error when 2 plugins have the same game name var.
Fixed - Boundary filter reports it's value backwards to the gui.
Fixed - Setup plugin skips the sound card setup if dash is skipped.
Fixed - Toolkit updated to keep from double plugins being installed when a Setup plugin is used.
Fixed - Save and Load global/default buttons for dash and vibe.
Updated - The way skinning will works, with the ground work all laid out.
Updated - Main intensity filter now carries pretty much the same weight as in v2.
Updated - Game Vibe 'vibration tuning' page now allows for live tuning while testing.
Updated - Max/Min Sliders to keep values from zeroing or topping out.
New - Game Vibe 'vibration tuning' page now hides un-used sound cards, it also tells user to select a vibe when enabled.
New - Entertainment license data now hides itself after registration
New - Setup options when exporting a setup plugin.
Post Date: April 18, 2023, 10:18 am
Version: SimTools3_Beta48
Reg update - Nic Fix
Post Date: April 5, 2023, 4:54 pm
Version: SimTools3_Beta47
New Vibe Testing
Post Date: April 4, 2023, 7:58 pm
Version: SimTools3_Beta46
Prepar, fsx, mfs2020, required dll updates.
Post Date: April 3, 2023, 9:11 pm
Version: SimTools3_Beta45
all axis plugins are now unselected should you remove all of the game plugins from v3.
(So they can be easily removed is wanted.)
Post Date: April 3, 2023, 6:31 pm
Version: SimTools3_Beta44
Slider dll update
Post Date: March 28, 2023, 8:00 pm
Version: SimTools3_Beta43
Slider fix #2
Post Date: March 28, 2023, 1:45 pm
Version: SimTools3_Beta42
Update for the slider control
Post Date: March 23, 2023, 10:53 am
Version: SimTools3_Beta41
FSX dll files now included in build
Post Date: March 6, 2023, 2:04 pm
Version: SimTools3_Beta40
Added - Vibe traction loss missing files
Post Date: March 4, 2023, 2:27 pm
Version: SimTools3_Beta39
Added - Traction Loss Vibe Option
Post Date: March 3, 2023, 3:43 pm
Version: SimTools3_Beta38
Added - Interface start errors to the error log.
Post Date: February 18, 2023, 9:19 pm
Version: SimTools3_Beta37
Fixed - Offline Mode
Post Date: February 15, 2023, 7:32 pm
Version: SimTools3_Beta35
Fixed - HotKey (all stop game running key)
Changed - Virtual Window now is not closed after a game.
Post Date: February 13, 2023, 5:20 pm
Version: SimTools3_Beta34
Fixed - Ent License registration
Post Date: January 23, 2023, 6:33 pm
Version: SimTools3_Beta33
Fixed - Auto Profiling from a name with illegal charters in the string.
Fixed - Created unique file during patching fixed
Post Date: January 9, 2023, 12:53 am
Version: SimTools3_Beta32
Fixed Virtual Output Axis Assignments 3
Post Date: January 3, 2023, 11:23 pm
Version: SimTools3_Beta31
- Final Reg Fix
(There was no 29 and 30)
Post Date: January 3, 2023, 8:32 pm
Version: SimTools3_Beta28
Added - Game plugin can now can have built in support for Packet Relaying to other apps. (the plugin needs to support it)
Added - 'Soft' page opening and closing added the virtual window and the packet relaying window too.
Fixed - Registration error that may cause a entertainment license to error.
Fixed - An error found in the banner update routine that caused 2 banners to download at every startup.
Fixed - Victual window now closes cleanly when exiting v3.
Updated - The game banner's pic menu with more functionality. (And now ready for skinning)
Updated - Packet relay and Dash's 3d output identifiers to the data pages for all game plugins.
Updated - Updated the simtools forms that may fix some scaling issues for some people.
Updated - Washout filter controls for the standard and advances axis plugins. (Works the same, but the settings make a lot more sense.)
Updated - Game patching so simtools detect the correct game when game plugins use the same 'process name' to detect the game as running.
Updated - The coffee I’m drinking to be a more efficient programmer.
Post Date: December 25, 2022, 1:50 pm
Version: SimTools3_Beta27
Update for a missing control
Post Date: December 24, 2022, 11:51 pm
Version: SimTools3_Beta26
Added - Export a Game Plugin - Name now has illegal char protection
Fixed - Plugin Manager's Banner scroll fix
Post Date: November 29, 2022, 6:28 pm
Version: SimTools3_Beta25
Fixed - Searching for game startup when no game plugins are installed.
Post Date: November 1, 2022, 9:36 pm
Version: SimTools3_Beta24
Fixed - GameDash output label fixed (index problem)
Post Date: October 23, 2022, 2:22 am
Version: SimTools3_Beta23
Fixed - Indexing problem in GameDash
Post Date: October 22, 2022, 5:52 pm
Version: SimTools3_Beta22
Fixed - Memory Leak.
Fixed - Starting the game from the Motion - Max/Min, Dash, Vibe - Hi/Low page, will now correctly start the display of data.
Post Date: October 21, 2022, 1:51 am
Version: SimTools3_Beta21
Fixed - Auto Detect Launched Games - No Really - I think...
Post Date: October 20, 2022, 11:41 pm
Version: SimTools3_Beta20
Fixed - Auto Detect Launched Games
Added - .url file type support for setting a games launch shortcut (this is steams default shortcut file type)
Post Date: October 18, 2022, 6:10 pm
Version: SimTools3_Beta19
Added - Start with Windows
Added - Auto Detect a Launched Game
Both options have been added to the options page.
Post Date: October 11, 2022, 7:01 pm
Version: SimTools3_Beta18
Added – We can now launch a game from the sub-menu of any game plugin
Changed - SimTools now starts and stops on the page you are on (making editing profiles a lot easier)
Post Date: October 7, 2022, 9:17 pm
Version: SimTools3_Beta17
Fixed - DOF names not set when initially selecting an axis plugin
Fixed - Axis Assignments 3 was unable to not select a plugin once one was selected
Post Date: October 5, 2022, 3:59 am
Version: SimTools3_Beta16
Addons Installation Fixed.
Post Date: October 3, 2022, 3:56 pm
Version: SimTools3_Beta15
Final Reg Update
Post Date: October 3, 2022, 3:40 pm
Version: SimTools3_Beta14
Reg Update
Post Date: October 3, 2022, 3:09 pm
Version: SimTools3_Beta13
Updated Registration for out of activation error.
Post Date: September 28, 2022, 4:25 pm
Version: SimTools3_Beta12
Fixed - Out of activation's popup message.
Post Date: September 27, 2022, 2:35 pm
Version: SimTools3_Beta11
Reg Test...
Post Date: September 26, 2022, 8:39 pm
Version: SimTools3_Beta10
Reg Fix Test
Post Date: September 26, 2022, 7:02 pm
Version: SimTools3_Beta9
- Possible Reg Fix
- Error Log Export (if can't write file it would crash, fixed)
Post Date: September 25, 2022, 3:12 pm
Version: SimTools3_Beta8
Reg Update...
Post Date: September 25, 2022, 11:19 am
Version: SimTools3_Beta7
Minor Updates...
Post Date: September 22, 2022, 4:26 pm
Version: SimTools3_Beta6
First Public Beta...
Post Date: September 10, 2022, 4:17 pm
Version: SimTools3_Beta5
Added 'SpeedFans' output to the GamePlugins xml file.
Post Date: September 10, 2022, 2:42 pm
Version: SimTools3_Beta4
Added - 3D Speed Fans
Post Date: August 24, 2022, 4:02 pm
Version: SimTools3_Beta3
Removed testing msgbox's
Post Date: August 24, 2022, 3:44 pm
Version: SimTools3_Beta2
Reg Fix
Post Date: August 23, 2022, 3:54 pm
Version: SimTools3_Beta1